1. Introduction 1.1 Background of the Study 1.2 Research Objectives 1.3 Structure of the Paper 2. Literature Review 2.1 Serious Games Overview 2.2 Vocational Competence in Education 2.3 Previous Research on Serious Games 3. Methodology 3.1 Research Design 3.2 Data Collection Methods 3.3 Data Analysis Techniques 4. Theoretical Framework 4.1 Educational Theories in Gaming 4.2 Models of Vocational Competence 4.3 Integration of Games and Education 5. Case Studies 5.1 Selection Criteria for Case Studies 5.2 Analysis of Case Studies 5.3 Lessons Learned from Case Studies 6. Empirical Findings 6.1 Impact on Student Engagement 6.2 Enhancement of Practical Skills 6.3 Educator Perspectives on Serious Games 7. Discussion 7.1 Interpretation of Results 7.2 Comparison with Existing Literature 7.3 Implications for Educational Practice 8. Conclusion 8.1 Summary of Key Findings 8.2 Limitations of the Study 8.3 Recommendations for Future Research
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